Microsoft's Kayla Cinnamon, a program manager on the terminal team, introduced the v1.13 update in a Feb. But just like with D圎ngine however, DirectWrite related code remains extremely complex and hard to understand." Modifications to this matrix involve only simple pointer arithmetic and is easy to understand. Since this new renderer more aggressively assumes that the text is monospace, it simplifies the implementation: The viewport is divided into cells, and its data is stored as a simple matrix. Blending and placing these glyphs into the target view is being done using Direct3D and a simple HLSL shader. "But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs. "This commit introduces 'AtlasEngine,' a new text renderer based on D圎ngine," it says. An October 2021 pull request in the terminal's GitHub repo titled " Introduce AtlasEngine - A new text rendering prototype #11623" explains the idea. Terminal users can now enable a new profile setting called eAtlasEngine to try out the new D圎ngine-based "AtlasEngine" text renderer, instead of DirectWrite. Windows Terminal Preview 1.13 is out with an updated settings UI design, a new "elevate" profile setting and a revamped text rendering engine, about which the dev team issued an apology.
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